Saturday, 19 March 2016

3D Modelling Software

Here's the beginnings of my own 3D modelling (and eventually animation) software. The initial goal was to emulate Maya/Blender style camera controls, which uses the mouse and modifier keys.

(Programmed in C++ with OpenGL 3).





GLSL Path Tracer

Here's some old graphics programming stuff.

This is a quick experiment to see if I could implement a path tracer as an interactive fragment shader. The lighting is physically based... except for my hacky PRNG making a rather noisy image. Hopefully you can still see some nice lighting effects though.




For reference, it should look a bit like this:







Mandelbox Fractal

Here's some old graphics programming stuff.

This is an interactive mandelbox fractal, implemented as a GLSL shader. The variety of shapes is incredible and very fun to explore :D

Some render quality was sacrificed to get this running interactively.


Raymarching Distance Fields

Here's some old graphics programming stuff.

It's rendered with a GLSL fragment shader, and the camera can be moved around with the keyboard.

The geometry is represented with distance fields, and rendered using raymarching. It has phong shading, soft shadows, reflection and ambient occlusion.



Tuesday, 10 July 2012

Skeleton

After dying, Rhys' friends and family grew fearful of his skeletal features, eventually driving him from their village. Exiled and alone, he wonders the valleys searching for his place in the world.



Also, here's a simple concept for a mobile game. Experimenting with vector graphics to give a nice readable image for smaller screens:


Friday, 9 March 2012

Penguin

Tuesday, 30 August 2011

Frazetta Study

A study of Frank Frazetta's 'Neanderthal'.

Wednesday, 7 July 2010

Some New Life Drawings

Some new life drawings, with some doodles. I'm getting back into it :)



Saturday, 28 November 2009

Lizardman

Playing around with some textures.

Tower

The lightning got a little crazy :D

Friday, 7 August 2009

Racoon Animation

Here's some racoon animation I did for a graduation film titled 'The Great Race', in my second year of university.

Thursday, 6 August 2009

Realtime Textures

I saw the techniques for making this on an online tutorial and couldn't resist making my own :D The screencast is from within Blender with the realtime GLSL shading feature.

The tutorial I followed can be found here.
And the texturing is built from a photo from cgtextures.com

Also an interactive rope simulation that I programmed in Python.


Thursday, 28 May 2009

Sunday, 24 May 2009