Huw's Art Blog
Showing posts with label
distance fields
.
Show all posts
Showing posts with label
distance fields
.
Show all posts
Saturday, 19 March 2016
Raymarching Distance Fields
Here's some old graphics programming stuff.
It's rendered with a GLSL fragment shader, and the camera can be moved around with the keyboard.
The geometry is represented with distance fields, and rendered using raymarching. It has phong shading, soft shadows, reflection and ambient occlusion.
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