Showing posts with label raymarching. Show all posts
Showing posts with label raymarching. Show all posts

Saturday, 19 March 2016

Mandelbox Fractal

Here's some old graphics programming stuff.

This is an interactive mandelbox fractal, implemented as a GLSL shader. The variety of shapes is incredible and very fun to explore :D

Some render quality was sacrificed to get this running interactively.


Raymarching Distance Fields

Here's some old graphics programming stuff.

It's rendered with a GLSL fragment shader, and the camera can be moved around with the keyboard.

The geometry is represented with distance fields, and rendered using raymarching. It has phong shading, soft shadows, reflection and ambient occlusion.