Huw's Art Blog
Showing posts with label
raymarching
.
Show all posts
Showing posts with label
raymarching
.
Show all posts
Saturday, 19 March 2016
Mandelbox Fractal
Here's some old graphics programming stuff.
This is an interactive mandelbox fractal, implemented as a GLSL shader. The variety of shapes is incredible and very fun to explore :D
Some render quality was sacrificed to get this running interactively.
Raymarching Distance Fields
Here's some old graphics programming stuff.
It's rendered with a GLSL fragment shader, and the camera can be moved around with the keyboard.
The geometry is represented with distance fields, and rendered using raymarching. It has phong shading, soft shadows, reflection and ambient occlusion.
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