Here's the beginnings of my own 3D modelling (and eventually animation) software. The initial goal was to emulate Maya/Blender style camera controls, which uses the mouse and modifier keys.
(Programmed in C++ with OpenGL 3).
No comments:
Post a Comment
Note: only a member of this blog may post a comment.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.