Showing posts with label modelling. Show all posts
Showing posts with label modelling. Show all posts

Saturday, 19 March 2016

3D Modelling Software

Here's the beginnings of my own 3D modelling (and eventually animation) software. The initial goal was to emulate Maya/Blender style camera controls, which uses the mouse and modifier keys.

(Programmed in C++ with OpenGL 3).