Saturday 19 March 2016

GLSL Path Tracer

Here's some old graphics programming stuff.

This is a quick experiment to see if I could implement a path tracer as an interactive fragment shader. The lighting is physically based... except for my hacky PRNG making a rather noisy image. Hopefully you can still see some nice lighting effects though.




For reference, it should look a bit like this:







No comments:

Post a Comment

Note: only a member of this blog may post a comment.