Showing posts with label path tracing. Show all posts
Showing posts with label path tracing. Show all posts

Saturday, 19 March 2016

GLSL Path Tracer

Here's some old graphics programming stuff.

This is a quick experiment to see if I could implement a path tracer as an interactive fragment shader. The lighting is physically based... except for my hacky PRNG making a rather noisy image. Hopefully you can still see some nice lighting effects though.




For reference, it should look a bit like this: